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- Introduction
-
- Genetic Wars is a game in which you breed soldiers to fight your enemy.
- Artificial life and genetic programming provide a new kind of game
- experience.
-
- Users can play against the computer, against another user across a network,
- or two players can play on the same machine.
-
- In the course of playing Genetic Wars, you will create genetically unique
- soldiers, which you can use both to fight and to breed yet more powerful and
- intelligent soldiers.
-
- Playing the Game
-
- Begin the game by pressing the "play" arrow in the control box in the upper
- left of the screen. Your soldiers fight on tiles which are connected into
- tilescapes. When you press play, you will see the tile with your team's
- base. Add soldiers to the tilescape by dragging them onto the team's base.
- Doing so creates a soldier from that design; you can add as many soldiers of
- that design as you have energy for. Once a soldier is in the tilescape, it
- is entirely under their own control (as determined by its genes)--you can't
- tell it what to do.
-
- The object of the game is to capture all of the goals spread through the
- tilescape. To capture all of them, you'll need soldiers to go out and get
- them, and also soldiers to attack the enemy to prevent them from doing the
- same. During the course of a battle, you'll need soldiers to get food,
- attack the enemy, and capture goals. Use the different soldier designs to do
- each of these tasks.
-
- Adding a soldier costs 1000 energy points. The base starts with enough
- energy for a few soldiers, but more energy must be harvested from the
- tilescape to create more. Some soldiers will perform this function by
- searching for food and returning it to the base. It's a good idea to start
- the game by putting food-seekers into the game. You can see how much energy
- a soldier has by looking at the display at the bottom of the soldier's
- picture. When a soldier runs out of energy, it dies.
-
- All soldier designed are stored in genebanks. You can save these genebanks
- in a file and retrieve them for later games. There's no need to start from
- scratch each time you play Genetic Wars. You begin with a few basic soldier
- designs. Use these designs to fight your early battles, until you are
- familiar with how combat works and you know what makes a good soldier.
-
- Combat
-
- Soldiers attack each other with punches, shells, and suicide attacks.
- Punches do a lot of damage to an enemy up close. Shells do less damage but
- affect a larger area. Kamikaze attacks do a lot of damage over a large area,
- but at the cost of the soldier's life. Unlike punching and shelling, suicide
- attacks can damage or even kill the soldier's comrades.
-
- Soldiers that are attacked lose energy. When they lose all their energy,
- they dies. Doing the attacking also subtracts some energy.
-
- Tilescapes
-
- Soldiers move between tiles by following links, and you can too. Click on a
- link to move to its destination tile. (If you can't determine where the
- links are on a tile, click on the "eye" button on the bottom of the tile
- window.) To see more than one tile at once, use the "New Tile" command in
- the Window menu. That way you can track the action going on in several
- places on the tilescape.
-
- More on Soldier Designs
-
- You can have many soldiers of the same design in the tilescape at any one
- time. All soldiers of the same design will behave the same way, but other
- than that they have independent existence.
-
- All soldiers have the same inherent abilities. Soldiers that do not fire
- shells are still able to do so, but they choose not to.
-
- Soldiers of a given design will behave the same way each time they are put
- into a world. They do not learn from experience or get better at what they
- do. To get better soldiers, you need to breed them.
-
- Breeding Soldiers
-
- Breeding soldiers means that you shuffle the genes of two or more soldier
- designs to get new designs. The child will have a mixture of the parent's
- behaviors. A new soldier design doesn't necessarily need two parents; it
- could have only one, it could have several.
-
- In the course of breeding, you can also mutate genes that will be in the new
- design. Mutation can be a dangerous thing; you can easily end up with a
- soldier that's completely useless. But mutation is the only way you can come
- up with new behaviors that don't come from parent designs. To use mutation,
- you have to designate yourself an Intermediate or Advanced player in the
- Preferences dialog box.
-
- Create new soldier designs in the Laboratory window. Choose one or more
- parents, choose a picture for the new design, and give it a name. The new
- soldier design will appear in the current genebank.
-
- Even without mutation, breeding doesn't always work out they way you expect.
- Let's say you are trying to design a food seeker that commits suicide when
- the enemy gets too close, going out with a blaze of glory. To do so you
- would select a design that seeks food and a design that commits suicide and
- breed them. Some of the resulting children will have one behavior and not
- the other, but if you breed enough children there will be one that has both.
- You'll probably want to test out new designs before taking them into combat.
- Use the Proving Grounds tilescape to do this.
-
- Hint: To make testing new soldier designs easier, use Two Player
- Experimental mode by checking the options in the "Local Setup" dialog box.
-
- Genebanks
-
- Once you have a good design, be sure to save it in a genebank. A design
- doesn't have to stay in one genebank; you can move it to another one by
- dragging it there, or copy it by dragging it to a new genebank while holding
- down the Option key.
-
- Genetic Wars Genetics
-
- Soldier have genes for deciding what they want to do. They examine their
- surroundings and decide on courses of action. One soldier may have a gene
- that makes it attack when threatened, another my have a gene that makes it
- seek out food when it's hungry.
-
- All soldiers in Genetic Wars are haploid, meaning they have only one copy of
- each gene. (People and most other animals have two copies of most of their
- genes.) When you cross designs, the offspring gets about the same number of
- genes from each of its parents. You won't know which genes it got from what
- parent until you try out the new soldiers that result.
-
- Notebook
-
- Use the notebook to see information about a soldier design. Each design has
- a set of statistics compiled about the battle performance of soldiers make
- from it. This information is very important for making breeding decisions.
- You can see how a lineage develops by examining a design's parents and
- children. Double-click on a parent or child design to view its page in the
- notebook. Put in your own comments about design for your or other's
- reference.
-
- Shadowing
-
- If you want to examine the behavior of one particular soldier, use the
- shadow option. In a tile window, command-click on a soldier. Shadow follows
- the soldier as it moves from tile to tile; you don't have to track it
- manually. To turn off shadowing, click on the silhouette on the bottom of
- the tile. You can shadow your own or enemy soldiers.
-
- Two-player Games
-
- Two people can play each other on the same computer. To do so, designate a
- two-player game in preferences, and open both players' genebanks. Each
- player drags soldiers to his own base.
-
- An easier way to play a two player game is across a network. When you play
- across a network, one player hosts and the other joins. The host does more
- computing work, so the host should be the faster machine. To connect two
- machines, the host should first be waiting, then the joining machine can
- make the connection. Only the host can control the speed of the game. You
- can connect using either Appletalk or Internet protocols, but both players
- must use the same protocol.
-
- Note: Playing network games requires the presence of Open Transport system
- software.
-
- Shortcut Keys
-
- Tile window
- Option-click on link
- Bring up destination tile in a new tile window.
- Command-click on soldier
- Shadow a soldier.
- Shift-click on soldier
- Open the Notebook with that soldier's design.
- Bank window
- Option-click when dragging Move instead of copy a soldier design.
- Status window
- Option-click in a team
- Go to that team's base.
- information box
- Drag a soldier onto the Same as dragging on the team's base.
-
- team name
- Startup
- Shift key
- Open the Proving Grounds in two-player experimental mode.
-
- Where to go from here
-
- Advanced players will want to create their own tilescapes with the Tiler.
- Then you have total control over soldier and their surroundings.
-
- As you play Genetic Wars, you will build up a set of capable soldier
- designs. You can match them up against other people's designs, or play the
- computer at higher difficulties. The better you breed your soldiers, the
- stronger your armies will be.
-
- Contents copyright 1997 Ryan Koopmans. All Rights Reserved.
- ------------------------------------------------------------------------
- If you have questions, comments, or problems, visit E-Brains or send us
- e-mail.
-